Gathered around, and so did he deliver unto Knowing his end to be near, the chief invited Grew and grew, until the day arrived when theĬhief he had watched so intently lay upon The wyrm's comprehension of death's inverse Surveyed, and day by day, he began to gaze Gradually became interested in the people he Nidhogg began to see something different from Them, looking forward despite their sorrow. Who until the day before had lived alongside Mortal peril, and yet they toiled nonetheless. Work, enough that every day brought with it Nidhogg had not cared a whit for anything butĭeath until this point, and he found the people Who had united under the banner of survival. Long did he gaze indifferently at the people Nidhogg did naught but watch over their work. Of rebuilding under the aegis of the wicked His words, the people reconciled with the idea The dragon who controls death itself." Hearing "In fact, I can think of no better protector than That the wyrm before them held no ill intent. Reconstruction soothed them, assuring them His return whipped the people into a terrifiedįrenzy. Relative proximity to death was what compelledįor a time, that he might learn the answer. The people's lives burned bright as they gaveĪll they had to restoring their fallow land. Had laid to waste while in thrall to the void. Take notice of people, toiling with sweat upon The question swelled to the fringes of his mind, Sweetness of a human death knell, was numb? How could it be that he, who once craved the He reflected back on the emptiness of it all. With his body freed from the void's corruption, He wrought murder en masse, reveling in itsīut none of it slaked his thirst. He was possessed by black mana,ĭestruction, ceasing only when he was purified.įor while he thrashed in the thrall of the void, I bear no ill will.īut the sands of time shifted even for him at My fascination with death led me to an interest in the workings of life. For I expect that your dying emotions will be satisfying ones. Idle After Bond Level 20 I will attend to your final moments. The value of a death lies in the significance of the life preceding it. In some ways, human vicissitudes are yet opaque to me. Idle After Bond Level 10 Black mana is an emptiness that wreaks meaningless slaughter. Will you show fear? Despair? Or.? Be vigilant in your pursuits, that you may live and die without regrets. I am endlessly intrigued by the emotions of moribund humans. Idle After Bond Level 1 In attaining this form, I have realized my disinterest in commonplace death. Your undaunted gaze attests to your defiance of death. After Bond Level Increase I look forward to your fulfilling life and death. After Receiving a Gift Life may be a road that leads to death, but I see no reason not to pave it with the delights of play. Will your life serve to enrich my life and death? Let us find out. You do not fear my miasma? You are most unusual, human. Speak to me, then, of how you shall spend your journey toward death. But to see these cartoonish pugilists up close in NP's pages had me captivated, and all these years later, I'm delighted to see higher-resolution test shots of the game (opens in new tab) (like the one you see below) that illustrate just how wild ClayFighter would've looked if it was made with the technology we have now.When Entering Dragon's Roost So you've come. Sadly, the digitized in-game sprites don't come close to capturing these precise details also, the game pretty much plays like garbage. Frosty's pockmarked coating replicating the look of densely packed snow. Just looking at those clay models instantly conveys a tactile sensation: Taffy's smooth, shiny candy limbs, The Blob's goopy, amorphous sliminess, Bad Mr. And gazing at them again decades later, I think I've nailed down their appeal: texture. As a kid, I pored over Nintendo Power's coverage of ClayFighter 63 1/3 (opens in new tab), entranced by the freakishly proportioned, brightly colored maquettes that made up the N64 fighter's roster. I've always loved claymation visuals, but only now am I taking the time to ponder why.
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